Apps and tools to encourage responsible, sustainable consumption
Project Description
The choices we make in daily life - the food we eat, the clothes we wear, the products and services we use - define our lifestyle. In Hong Kong many people have the perception that sustainable consumption implies sacrificing our quality of life and switching to a frugal, boring lifestyle.
This project aims to identify perceptions and misconceptions of students about sustainable consumption (secondary and tertiary level), identify educational needs, and compile a toolbox of engagement approaches (game, activities, apps) that can be used in an educational setting and beyond.
This project aims to identify perceptions and misconceptions of students about sustainable consumption (secondary and tertiary level), identify educational needs, and compile a toolbox of engagement approaches (game, activities, apps) that can be used in an educational setting and beyond.
Supervisor
SAUERWEIN Meike
Quota
2
Course type
UROP1000
UROP1100
UROP2100
UROP3100
UROP4100
Applicant's Roles
- review existing sustainable consumption related apps, games, activity based educational approaches, and collect best practice examples
- outreach to different stakeholders to investigate on current habits, behaviors, motivations and misconceptions about responsible, sustainable consumption
- analyse local (Hong Kong) sustainability-related initiatives and derive factors that determine that make them (un)successful
- provide recommendations on the development of educational and social engagement tools for sustainable consumption in Hong Kong
- outreach to different stakeholders to investigate on current habits, behaviors, motivations and misconceptions about responsible, sustainable consumption
- analyse local (Hong Kong) sustainability-related initiatives and derive factors that determine that make them (un)successful
- provide recommendations on the development of educational and social engagement tools for sustainable consumption in Hong Kong
Applicant's Learning Objectives
- understand sustainable consumption principles
- strengthen critical thinking and analytical skills
- develop innovative teaching approaches and gain basic skills in game development, design of teaching activities
- strengthen critical thinking and analytical skills
- develop innovative teaching approaches and gain basic skills in game development, design of teaching activities
Complexity of the project
Moderate