Augment reality for tennis
Project Description
The project aims to develop software and hardware augment reality (AR) solution to gamify regular life and sports training, particularly in tennis training/match. The students are going to develop offline and real-time tennis training video analysis software to quantify the accuracy, speed, and spin of the hit, with additional visual illustration, evaluation, and player motivation system.
Supervisor
DUAN Molong
Quota
2
Course type
UROP1100
Applicant's Roles
The applicant is expected to (1) generate the video data for the software development, (2) use existing video analysis packages to determine the tennis ball trajectory, speed, and spin, (3) design and formulate the evaluation system for the hit quality, (4) program the augment reality video visual effect to highlight the evaluation, and (5) program the real-time hardware to further enhance the training experience.
Applicant's Learning Objectives
During this project, the applicants are expected to (1) master the programming techniques to extract the key features from videos, (2) develop the skillset to develop augment reality software applications, (3) learn about the real-time computation and communication software, and hardware.
Complexity of the project
Moderate