Ultra-low-latency computer network transport system for virtual reality
Project Description
This project involves the design, optimization, and evaluation of the existing low-latency computer network systems, and aims at further reducing the latency of the latency for the next-generation applications such as cloud gaming, virtual reality, and so on.
Supervisor
MENG, Zili
Quota
5
Course type
UROP1100
UROP2100
UROP3100
UROP3200
UROP4100
Applicant's Roles
The applicant will work with senior PhD students to together design and implement one component of the huge system. Applicants are expected to have taken ELEC 3120/COMP 4621 or at least are taking them in the same semester. Strong programming skills in C++ or FPGA will be preferred.
Applicant's Learning Objectives
+ Design and evaluate a system with more than 1K lines of codes.
+ Measure the performance of an existing Internet-scale system.
+ Measure the performance of an existing Internet-scale system.
Complexity of the project
Moderate