Ultra-low latency network transport for Real-Time Video Streaming
Project Description
VR/AR applications introduce a completely different traffic pattern to the transport protocols – it sends bursty, unpredictable traffic, it requires consistently low latency, and it also asks for as many throughput as possible. Existing congestion control, video codec, and network protocols are not designed for such a scenario, which motivates us to redesign the network architecture to better support the ultra-low latency applications such as VR/AR.
Supervisor
MENG, Zili
Quota
5
Course type
UROP1100
UROP2100
UROP3100
UROP4100
Applicant's Roles
You are required to participate in the project by brainstorming with the PIs and investigating how to improve the performance of VR/AR applications. It's important to note that network research usually asks for the devotion of a much longer period (~at least 6 months) before you can start to observe the outcomes.
Applicant's Learning Objectives
Understanding the congestion control, understanding the demands from VR/AR applications, and understanding the trade-offs in network optimizations.
Complexity of the project
Moderate